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For developers not familiar with Xcode, the iPhone SDK can be a little confusing. Here is the brain dead simple way to get from SDK to a working sample in the iPhone Simulator.

The long painful parts of the process is actually getting access to the SDK, downloading it, and installing it. If you go through the Apple Dev Center, you will need to create an account before you will get the SDK link. You can also get the SDK from multiple torrent sites. Downloading and installing are not difficult but time consuming considering the size of the files involved. Once the files are installed, everything gets easy.

1. Open the Xcode app
2. Select File -> New Project
3. Select the Cocoa Touch Application
4. Select a name and save it in the Documents folder
5. Once the project appears, click Build and Go
6. The Aspen iPhone Simulator will load
7. Close Simulator by clicking the Tasks stop button

Fun, huh?

5 Responses to “From iPhone SDK to Simple App in Less than 45.2 Seconds”

  1. fingerlickin Says:

    I like that screen casting software. I am assuming it is OS X only?

  2. qmchenry Says:

    Cool intro to the iPhone SDK. Really nice screencast. Is that using ScreenFlow?

  3. davak Says:

    Yeah, guys. That’s using ScreenFlow. It’s got a few hickups, but it is easily the best screencasting software I have ever used.

    Now, if I only had a small soundproof studio in the house. ;)

    I did that screencast about 5 minutes after playing basketball for a few hours. It was the only time all day that the house was quiet. :)

  4. davak Says:

    @fingerlickin

    Yeah, it is Leopard only.

  5. cipp Says:

    does this work with the itouch 2…please help

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